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Kourou Walkthrough — Ice, Fire & Tetryon Risk

Kourou guide for Star Trek Outposts Unknown: ice, fire, steamfields, cold HQ setup, and Tetryon radiation vs transporters—Devlog #2 and official reveal.

10/21/2026 STOU Wiki Editors Last updated: 10/21/2026 3 min read

FAQ

What makes Kourou different from Daegus?
Official Devlog #2 describes Kourou as chaotic ice and fire: moving glaciers, magma-filled volcanic badlands, and steamfields between them. Organic resources live in those steamfields, unlike Daegus's temperate introduction.
Why do I need landing pads on Kourou?
In the official Kourou gameplay reveal, Kip Katsarelis states the Tetryon Rift periodically releases deadly radiation that endangers transport technology, so crews use landing pads to return to the U.S.S. Resonant.
Do radiation storms disable solar power on Kourou?
Two community guides (Worldeka, GamesStarter, October 2026) claim Rift storms disrupt solar output. Official sources we checked confirm radiation hurting transport, not solar arrays. Treat solar-storm advice as single-source until verified in retail play.
Where do I get food or biomass on Kourou?
Devlog #2 and the same official reveal both state steamfields combine ice and fire extremes and host the planet's only organic material—plan food chains around those zones, not glacier tops alone.

Last verified: 2026-10-21 against Captain’s Devlog #2 — Kourou and the official Kourou planet gameplay reveal (Magic Fuel Games / IGN, August 2026).

What is Kourou?

Kourou is a chaotic ice-and-fire world the X’Lehari abandoned after Tetryon Rift complications escalated. Official copy positions it as a place of abandoned structures and opportunists working far from oversight—not a gentle second tutorial like Daegus.

Your campaign goal on Kourou is still research: a successful outpost there delivers one piece of the Tetryon Rift puzzle, per the official reveal narration.

What are the three Kourou biomes?

Magic Fuel describes three interacting zones (Devlog #2 and the reveal align):

Zone Official description Logistics takeaway
Glaciers Vast frozen ice slowly moving; resources hidden beneath Plan for extreme cold when you first set headquarters
Volcanic badlands Fire and magma through deep surface trenches Hazardous construction band; not your default farm belt
Steamfields Superheated water erupts where ice meets fire Only organic material source on the planet

Official Kourou gameplay footage of a frozen glacier plateau with an ice-crystal spire and an orange survey ring on the ice

Glacier zone. Source: Magic Fuel Games, Kourou gameplay reveal (frame ~3:32).

Glowing magma fissures and red crystal growths across the dark volcanic badlands of Kourou in official gameplay footage

Volcanic badlands zone. Source: same Kourou reveal (frame ~4:00).

What should you build first on Kourou?

The official reveal’s away-team beat is explicit: after choosing experienced bridge officers, your first order is to set up headquarters and basic facilities that insulate the crew against Kourou’s extreme cold. That matches the broader opening pattern elsewhere—core hub before sprawling industry (first outpost build order).

Shielded Kourou outpost under a translucent blue dome with a dish-topped building among icy rock spires in official gameplay footage

An early Kourou outpost under its protective dome. Source: same Kourou reveal (frame ~4:04).

Keep water, power, and compute routing in mind before you duplicate a wide Daegus layout; pipe footprint is a design constraint in Devlog #3 and in our logistics guide.

How does the Tetryon Rift affect Kourou travel?

Official narration—not a player theory—states the Tetryon Rift periodically releases deadly radiation that endangers transport technology. The prescribed mitigation in the reveal is landing pads so surface crews can head back to the U.S.S. Resonant without relying on risky beaming.

That pairs with shift and shuttle workflows from crew, shifts, and morale: Kourou punishes crews that treat the ship like an infinite taxi.

What about radiation storms and solar power?

If you are power-starved on Kourou, audit fundamentals from logistics, power, water, and compute before assuming you need a specific reactor type.

How do you leave Daegus for Kourou?

The official reveal shows a nearly self-sufficient Daegus outpost: mess hall fed with food proteins, ship storage transfers, and faction sample trades (Vulcan Science Academy example) before the Resonant departs via the voice map star system UI. Replicate that closure checklist on your save—food, medical, housing, storage—using beginner guide systems before you warp.

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